![]() ![]() If you’re creating/replacing for example qualities, it’s important to manipulate the Id field correctly. ![]() This is another reason it’s good practice to only include the content you want to edit. ![]() ![]() Mods can and will work together, but conflicts can arise, if two mods are using the same Quality Id then the last Mod in the directory to be merged will replace the one before it. But we want the default files to stay up to date and be affected by new game updates, so we don’t want to override a bunch of events that we haven’t edited. When duplicated events are found the Mod file will override the default ones. If we have a Mod that has for example an Events.json file, when we launch Sunless Sea the game will look through every Event in your modded file and merge any new events with the default events. So a mod directory that contains a modded Qualities.json might look like this:Ĭ:\Users\**NAME**\AppData\LocalLow\Failbetter Games\Sunless Sea\addon\Macs Mod\entities\qualities.json.īelow is a list of all the folders that can be included within a Mod:ĭos and Don’tsA lot of the process of modding will be trial and error and hopefully this list can be expanded with feedback from you folks, below are just a few pointers I would recommend any new modders take note of. The files must be placed in the correct corresponding folder, for example Qualities.json must be within a folder named Entities. Within this folder we can place all the files we want to Mod. Create a new folder and give it a name, for example ‘Macs Mod’. Mac Directory - /Users//Library/Caches/unity.Failbetter Games.Sunless Sea (replacing '' with your actual username). PC Directory - C:\Users\**NAME**\AppData\LocalLow\Failbetter Games\Sunless Sea and updated your Stories, you will see a new folder called ‘Addon’ in the following directory (varying slightly depending on your operating system): Where do I start?Once you have updated Sunless Sea to V1. ![]()
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